Human Wizard 2
                                HP: 11
Str   10                     Intiative: +7
Dex 16 +3                 Speed: 30 ft.
Con 14 +2                  
Int   17 +3                 AC: 13, T13, FF10
Wis 14 +2                  
Cha 15 +2                 Fort: +2, Ref: +3, Will: +7

Light Crossbow: +3 1d8 (19-20x2)

Sebastian has the grand aspiration of becoming an archmage. He's heard fantastical stories from his mentor Zelda, whom combined with his keen intelligence has unearthed a secret magic ability.
His parents are local peasants and he sees nothing worse than ending up like them. He was a delicate child, mollycoddled until his late teens, especially as he was the only surviving child of his village. Goblins poisoned the well during the summer festival 12 years previously.
Now he has come of age, at 21, he wishes to shake off the stultifying confines of his peasant life and strike out on his own.  And what better way to prove himself than by revenging his village on those foul infanticides. 
After adventuring with the heroes he has since started to question his ambitions. The life of an adventuring wizard  may be to hazardous a career path for the sensitive Sebastian. He is currently holed up at Zelda's pursuing his studies. 

Feats: Improved Initiative, Spell Focus - Evocation

Skills: Knowledge (arcana) +7, Knowledge (religion) +4, Knowledge (history) +4, Sense Motive +3, Knowledge (nature) +4, Knowledge (geography) +4, Concentration +6, Speak Language +4, Knowledge (dungeoneering) +4, Knowledge (nobility) +4, Perception +3, Spellcraft +7, Knowledge (the planes) +4  (6 skill points to spend)

Spell DCs 0th: 13  1st: 14
Evocation 0th: 14  1st: 15

Spells/day 0th: 4  1st: 3

All 0th level Spells
1st level: Burning Hands, Grease, Identify, Mage Armour, Magic Missile, Ray of Enfeeblement, Shield, Shocking Grasp,

Spells Prepared:
0th: Daze, Detect Magic, Ray of Frost
1st: Burning Hands, Grease (can be used on held items), Identify

Equipment: Crossbow, Light (1H), 25 Bolts, Crossbow, Dagger, Backpack (empty), Blanket, Winter, 4 Case, Map or Scroll, 12 Candle, Waterskin, Flint and Steel, Ink (1 oz. vial), 6 Paper (sheet), 3 Rations, Trail (per day), Spell Component Pouch, 4 Torch, Traveler’s Outfit, Signal Whistle



Sebastian's trusty dog, Abe, provided by his village to protect their only child has now become his loyal familiar.

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